package net.minecraft.client.renderer.entity;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.passive.EntityOcelot;
import net.minecraft.util.ResourceLocation;

public class RenderOcelot extends RenderLiving<EntityOcelot> {
	private static final ResourceLocation blackOcelotTextures = new ResourceLocation("textures/entity/cat/black.png");
	private static final ResourceLocation ocelotTextures = new ResourceLocation("textures/entity/cat/ocelot.png");
	private static final ResourceLocation redOcelotTextures = new ResourceLocation("textures/entity/cat/red.png");
	private static final ResourceLocation siameseOcelotTextures = new ResourceLocation(
			"textures/entity/cat/siamese.png");

	public RenderOcelot(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn) {
		super(renderManagerIn, modelBaseIn, shadowSizeIn);
	}

	/**
	 * Returns the location of an entity's texture. Doesn't seem to be called unless
	 * you call Render.bindEntityTexture.
	 */
	protected ResourceLocation getEntityTexture(EntityOcelot entity) {
		switch (entity.getTameSkin()) {
		case 0:
		default:
			return ocelotTextures;

		case 1:
			return blackOcelotTextures;

		case 2:
			return redOcelotTextures;

		case 3:
			return siameseOcelotTextures;
		}
	}

	/**
	 * Allows the render to do any OpenGL state modifications necessary before the
	 * model is rendered. Args: entityLiving, partialTickTime
	 */
	protected void preRenderCallback(EntityOcelot entitylivingbaseIn, float partialTickTime) {
		super.preRenderCallback(entitylivingbaseIn, partialTickTime);

		if (entitylivingbaseIn.isTamed()) {
			GlStateManager.scale(0.8F, 0.8F, 0.8F);
		}
	}
}
